1000 hz vs 500hz polling rate csgo betting

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1000 hz vs 500hz polling rate csgo betting

Laatst bewerkt door HeadShotKing ; 22 mei om I wish I ordered the USA version now the uk ones have a tiny shift key. Polling rate is normally only adjustable for gaming mice I wouldn't call this a gimmick for mouse, but not sure about keyboards.

For simply sake: Lets say you have a Hz monitor running at fps. Updating the mice location times Hz means it gets updated 8 times per frame. However, it gets pretty accurate that way since the mouse location is always fresh. As long as your computer does not slow down, and if 1, is the default, there is not much reason to lower the rate.

It's basically just telling it how many times to check, so long it's not crazy low vs what you can see on screen and react to or the other way around and too high for older slower systems to handle, then it's not a problem. This is how it would work for a gaming mouse, keyboard would probably be the same type of idea If 1 stands for Hz, then that should be more than enough. Although this can make some huge difference in mice and should always be maxed out unless an issue , it is largely irrelevant for keyboards unless you can type faster than a few milliseconds?

It's highly unlikely and not even required to go higher than this. You would only care about reducing it if the system can't keep up with it which should be fine for a high-end system anyways. There's a switch behind the K65, where the function is as below: - 1, set the USB polling rate to 1 millisecond - 2, set the USB polling rate to 2 millisecond - 3, set the USB polling rate to 4 millisecond - 4, set the USB polling rate to 8 millisecond - BIOS, allow you to turn of certain advanced features in trade of compatibility with certain Motherboards Switching to different mode will disable the keyboard for few seconds before it can be used again, while your operating system detects its driver.

Origineel geplaatst door rotNdude :. Per pagina: 15 30 Never had a mouse die on me tbh, changed some cords every now and then but that's it. Oh you sure can. I can tell the difference a LOT by hz compared to hz. However, at least on the WMO, to hz makes no difference, which is why I kept it to hz, im scared to somehow fry it. You can see the cursor jumping from position to position on the screen when it's at hz. Doesn't happen at hz. Also, why bother with high fps or hz monitors when our eyes can only see 30 fps anyways???

Joke aside, there is a massive difference between hz and hz. As soon as I pick up an old mouse I can see the pointer being sluggish and warping around even in windows, it's awful. The truth is the WMO is an overrated piece of shit with countless flaws and the only reason it ever made it to people's homes is its low price tag. So fox, tox, stermy, cypher, rapha and many more couldnt afford a better mouse for years?

Most likely due to being forced to sell the new mouse or they wont be able pay their rents or sth like that xD dpi feels rougher but its still superior in gaming. No I think the reason they kept it for so long is because the shape feels best to them and that's a fair enough reason but from a technical point of view, it was a piece of garbage even 10 years ago. WMO has never been that great. No LCD has real 1 ms, that's just a marketing gimmick tho.

And no, if you won't go above a certain resolution and below or above a certain sensitivity, the STMicroelectronics MLT04 sensor with raised polling rate is more than capable, even today - and still has one of the best raw sensor feel, if you stay within the resolution-sens specifications. You're the first person i hear saying modern sensors are better than the mlt About as good as? But better, no.

Modern sensors are good enough to more than justify the jump from wmo to modern mouses. The sensor was the only good thing in the wmo: stiff cable, plastic feet, heavily lagged microswitches, bad scroll wheel, no side buttons altough for some it's a matter of preference. And even the sensor had the HEAVY limitations of beig stuck at dpi and most importantly to require foreign drivers to be overclocked. All of those side reasons are why everyone moved over. That's the reason pro players clinged to it until , even well after mouses with similar shape size and weight to wmo had been released.

Sure, I'd use my IE 3. The raw tracking of the MLT04 has it's charm and still is top tier, just the g and delayed buttons on the IE 3. Also using the dpi on a p desktop just feels awkward and I don't like tampering with windows sensitivity. Whats the fucking difference with the one in practice? I may need to buy a new mouse just to check what the fuzz is about. This guy says saying MLT04 is better than modern mouses is ridiculous: I chuckle whenever someone describes a sensor as 'raw'..

But I understand what you mean. Give the a try if you haven't yet, though the shape still does not have a true alternative. It also doesn't help that the is considered a premium sensor meaning brands will always put it in a mouse that has side buttons and other extras, so if you are looking for a simple mouse without side buttons but with a then you're out of luck and shouldn't be expecting it to change any time soon. There's a decent chance the Ninox Astrum will be what you're looking for, but we won't know until it is released and the community here has put it through trial.

The shape of the WMO is great especially if you play games like Quake, but if you want a mouse for more than just Quake then there's a number of reasons why you should actually consider mice that have side buttons where the shape works for you.

What I say comes from tons of trial and error, I was in a not too different place as you are and I didn't really want to compromise, but here I am today satisfied with a DM1 Pro S. It's not a WMO, it's different, but it's everything I look for in a package that suits me. By psyych. I am the only one who thinks that these sensitivities and fovs are completely wrong? By Anonymous I think thats the only reason why people switched over to new mice.

And ofc sponsors Or there is g which I guess has a better sensor. Now I use this thing its nice. Shape is weird for the first day but after you get used to it you may realise its small size lets you do epic claw grip and can make tiny adjustments just with ur fingers. Yea for sure they can be annoying. On Deathadder the sidebuttons broke so I ripped them out and then realised I could hold the mouse better now.

But, for this i guess they put some thought into that. The side buttons are more or less on the seam between side and top of mouse so my thumb sits below them nicely, ofc idk how other people might try to hold it so anybody's guess if thats a problem for some. No op, Cypher isn't using wmo anymore. He's using a zowie fk2. He had to switch after the wmo betrayed him on lan for the last time last year. Now it's months that he's on the zowie fk2, and his aim seems ok.

By Nemecel Jr. What mouse is Rapha rocking now if he is not using the revered WMO? By megaman3. Hopefully no side buttons. Those are gay. Hopefully some chinese guy that sells you a modified WMO with better sensor and cable.

Im also looking for someone selling WMO mods, I gave up on an actual replacement. Now im even doubting a more modern sensor is better. Some say the WMO sensor is "more raw" than the current ones. On a p monitor, you need to throw the mouse to the other side of the room to cross the screen with the cursor.

You could increase the mouse cursor sensitivity in windows, but that shouldn't be tampered with. I use sens 3. There is no problem in changing win sensitivity nowadays as all games use raw mouse input. Says the guy that doesn't know how to recognize bots from real players You says somuchbullshit about wmo and other technological issues you have 0 credibility.

Like in this case. All pros in all competitive games keep windows at 6, but virgin crea knows better. I would think It can mostly be applied to pretty much any fps game. It seems semi accurate. Fail It says thats a fail - And I would agree because Ive tried it previously. If you double the Hz then the mouse would only move half as many pixels per snapshot, so if you go from to hz I would guess you can get much higher sensitivitys without fail.

Well, when I enter my settings that is 3. What makes you think it would be different in QL or QC? OW uses Raw Input as well, you know. You will see your crosshair skip the pixels. Soon, you will realise higher DPI is, indeed, more than just 'hype'. The whole " dpi is enough! Nobody needs more, ever!! Sadly, I'm confined to under CPI with the sensor, and even lower below with its 'enhanced' twins.

The only sensor that is rumoured not to add input lag smoothing at any CPI step, is Logitech's "Hero" sensor. But I find it to be less snappy than the and its twins - even at CPI steps below So, either the rumours about the Hero sensor being free of smoothing are untrue. Or I am experiencing some placebo effect with it. That said, the Hero sensor is amazing when it comes to tracking on virtually any surface. Wont really make a lot of difference in a game like quake where it's mostly just tracking aim and it doesn't matter much what part of the body you hit.

Also most fights aren't at such a distance were you sometimes have to hit unzoomed pixel rails. But ingame it'll suffice still and lots of people still use it without problem. Don't let it make you stress out. The fov 1 test was suggested so you can see that DPI actually does something in game. Sure, for Quake and other games where your target never gets small, you are fine DPI. I'm just fed up with the whole "Nobody ever needs more than DPI" myth that is being repeated over and over all over gaming forums by people who think themselves to give informed advice.

By A1fR. People saying that dpi isn't enough and it works only for Quake, but guess what, it's by far the most common dpi among CS:GO pros. This was discussed a lot in the past and already solved. So the argument is that more dpi, or in other words more steps per inch movement on the mousepad means more precision.

Which is true. But then there is a leap where it is suggested because of this fact, more always means better. That's a fallacy, more precision is not necessarily better. It feels different. Same goes for Hz vs. You would need extremely high screen resolution to even detect an imprecision, like a so-called 'pixel skip'.

In reality, the players are moving while aiming, the turns are measured in degree and the result is then printed on screen in a defined resolution, which is normally p or lower. In that scenario, imprecision does not occur with dpi in an observable way. There are differences but the first thing to know is that not everyone has the same ability to feel stuff.

Some will feel even the slightest innacuracy while some wont even if there is a ton. But the most important is that ppl are mostly unable to feel it, and i know what im talking about, i found a massive bug in Q2 engine few years ago, something that totaly breaks the most basic movements, I detected it in my first 5 seconds of playing Q2 few years ago.

The thread had like 3 answers. Of which only one guy understood the bug. Walking foward, then backward repearedly makes you drift to the side. Can using smaller non standard view sizes create imprecisions of sorts? Their shapes are too different. I just happen to think that the WMO is still perfect in all those extra categories. Well we have concluded that there isn't a need for a better sensor either, so what's the point.

Most likely you'd end up playing with the sensor performing at hz and negative accel, while the opponent just uses a better sensor. Just why.

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Joke aside, there is a massive difference between hz and hz. As soon as I pick up an old mouse I can see the pointer being sluggish and warping around even in windows, it's awful. The truth is the WMO is an overrated piece of shit with countless flaws and the only reason it ever made it to people's homes is its low price tag.

So fox, tox, stermy, cypher, rapha and many more couldnt afford a better mouse for years? Most likely due to being forced to sell the new mouse or they wont be able pay their rents or sth like that xD dpi feels rougher but its still superior in gaming. No I think the reason they kept it for so long is because the shape feels best to them and that's a fair enough reason but from a technical point of view, it was a piece of garbage even 10 years ago.

WMO has never been that great. No LCD has real 1 ms, that's just a marketing gimmick tho. And no, if you won't go above a certain resolution and below or above a certain sensitivity, the STMicroelectronics MLT04 sensor with raised polling rate is more than capable, even today - and still has one of the best raw sensor feel, if you stay within the resolution-sens specifications. You're the first person i hear saying modern sensors are better than the mlt About as good as?

But better, no. Modern sensors are good enough to more than justify the jump from wmo to modern mouses. The sensor was the only good thing in the wmo: stiff cable, plastic feet, heavily lagged microswitches, bad scroll wheel, no side buttons altough for some it's a matter of preference. And even the sensor had the HEAVY limitations of beig stuck at dpi and most importantly to require foreign drivers to be overclocked. All of those side reasons are why everyone moved over.

That's the reason pro players clinged to it until , even well after mouses with similar shape size and weight to wmo had been released. Sure, I'd use my IE 3. The raw tracking of the MLT04 has it's charm and still is top tier, just the g and delayed buttons on the IE 3. Also using the dpi on a p desktop just feels awkward and I don't like tampering with windows sensitivity.

Whats the fucking difference with the one in practice? I may need to buy a new mouse just to check what the fuzz is about. This guy says saying MLT04 is better than modern mouses is ridiculous: I chuckle whenever someone describes a sensor as 'raw'.. But I understand what you mean. Give the a try if you haven't yet, though the shape still does not have a true alternative.

It also doesn't help that the is considered a premium sensor meaning brands will always put it in a mouse that has side buttons and other extras, so if you are looking for a simple mouse without side buttons but with a then you're out of luck and shouldn't be expecting it to change any time soon. There's a decent chance the Ninox Astrum will be what you're looking for, but we won't know until it is released and the community here has put it through trial.

The shape of the WMO is great especially if you play games like Quake, but if you want a mouse for more than just Quake then there's a number of reasons why you should actually consider mice that have side buttons where the shape works for you. What I say comes from tons of trial and error, I was in a not too different place as you are and I didn't really want to compromise, but here I am today satisfied with a DM1 Pro S.

It's not a WMO, it's different, but it's everything I look for in a package that suits me. By psyych. I am the only one who thinks that these sensitivities and fovs are completely wrong? By Anonymous I think thats the only reason why people switched over to new mice. And ofc sponsors Or there is g which I guess has a better sensor. Now I use this thing its nice. Shape is weird for the first day but after you get used to it you may realise its small size lets you do epic claw grip and can make tiny adjustments just with ur fingers.

Yea for sure they can be annoying. On Deathadder the sidebuttons broke so I ripped them out and then realised I could hold the mouse better now. But, for this i guess they put some thought into that. The side buttons are more or less on the seam between side and top of mouse so my thumb sits below them nicely, ofc idk how other people might try to hold it so anybody's guess if thats a problem for some.

No op, Cypher isn't using wmo anymore. He's using a zowie fk2. He had to switch after the wmo betrayed him on lan for the last time last year. Now it's months that he's on the zowie fk2, and his aim seems ok. By Nemecel Jr. What mouse is Rapha rocking now if he is not using the revered WMO? By megaman3. Hopefully no side buttons. Those are gay. Hopefully some chinese guy that sells you a modified WMO with better sensor and cable.

Im also looking for someone selling WMO mods, I gave up on an actual replacement. Now im even doubting a more modern sensor is better. Some say the WMO sensor is "more raw" than the current ones. On a p monitor, you need to throw the mouse to the other side of the room to cross the screen with the cursor.

You could increase the mouse cursor sensitivity in windows, but that shouldn't be tampered with. I use sens 3. There is no problem in changing win sensitivity nowadays as all games use raw mouse input. Says the guy that doesn't know how to recognize bots from real players You says somuchbullshit about wmo and other technological issues you have 0 credibility. Like in this case. All pros in all competitive games keep windows at 6, but virgin crea knows better.

I would think It can mostly be applied to pretty much any fps game. It seems semi accurate. Fail It says thats a fail - And I would agree because Ive tried it previously. If you double the Hz then the mouse would only move half as many pixels per snapshot, so if you go from to hz I would guess you can get much higher sensitivitys without fail. Well, when I enter my settings that is 3.

What makes you think it would be different in QL or QC? OW uses Raw Input as well, you know. You will see your crosshair skip the pixels. Soon, you will realise higher DPI is, indeed, more than just 'hype'. The whole " dpi is enough! Nobody needs more, ever!! Sadly, I'm confined to under CPI with the sensor, and even lower below with its 'enhanced' twins. The only sensor that is rumoured not to add input lag smoothing at any CPI step, is Logitech's "Hero" sensor.

But I find it to be less snappy than the and its twins - even at CPI steps below So, either the rumours about the Hero sensor being free of smoothing are untrue. Or I am experiencing some placebo effect with it. That said, the Hero sensor is amazing when it comes to tracking on virtually any surface. Wont really make a lot of difference in a game like quake where it's mostly just tracking aim and it doesn't matter much what part of the body you hit.

Also most fights aren't at such a distance were you sometimes have to hit unzoomed pixel rails. But ingame it'll suffice still and lots of people still use it without problem. Don't let it make you stress out. The fov 1 test was suggested so you can see that DPI actually does something in game.

Sure, for Quake and other games where your target never gets small, you are fine DPI. I'm just fed up with the whole "Nobody ever needs more than DPI" myth that is being repeated over and over all over gaming forums by people who think themselves to give informed advice. By A1fR.

People saying that dpi isn't enough and it works only for Quake, but guess what, it's by far the most common dpi among CS:GO pros. This was discussed a lot in the past and already solved. So the argument is that more dpi, or in other words more steps per inch movement on the mousepad means more precision. Which is true. But then there is a leap where it is suggested because of this fact, more always means better.

That's a fallacy, more precision is not necessarily better. It feels different. Same goes for Hz vs. You would need extremely high screen resolution to even detect an imprecision, like a so-called 'pixel skip'. In reality, the players are moving while aiming, the turns are measured in degree and the result is then printed on screen in a defined resolution, which is normally p or lower.

In that scenario, imprecision does not occur with dpi in an observable way. There are differences but the first thing to know is that not everyone has the same ability to feel stuff. Some will feel even the slightest innacuracy while some wont even if there is a ton.

But the most important is that ppl are mostly unable to feel it, and i know what im talking about, i found a massive bug in Q2 engine few years ago, something that totaly breaks the most basic movements, I detected it in my first 5 seconds of playing Q2 few years ago.

The thread had like 3 answers. Of which only one guy understood the bug. Walking foward, then backward repearedly makes you drift to the side. Can using smaller non standard view sizes create imprecisions of sorts? Their shapes are too different. I just happen to think that the WMO is still perfect in all those extra categories. Well we have concluded that there isn't a need for a better sensor either, so what's the point.

Most likely you'd end up playing with the sensor performing at hz and negative accel, while the opponent just uses a better sensor. Just why. Then, dpi for desktop usage would require to increase windows sens, which makes the mouse skip a lot.

Personally for work I like dpi with the default Windows sens, then dpi for playing, but if I were super pro I would use only dpi everywhere in order to get used to that feeling. Speaking of which, none of you noobs have talked about that different dpis make the mouse feel differently, as if they had different acceleration or responsiveness.

Try that yourself: open QC, play with your usual dpi and then lower it by half, adjust sens accordingly, and see that the mouse feels slower. In a fast paced game like Quake it's nice having dpi at p: it just feels better. That applies to all games: the vast majority of Quakers plays and does other stuff too, so overall performance ends up being as crucial as performance in Quake, and in PUBG no one would use dpi to loot using the menus haha.

On the other hand, in CS a lot of people use lower resolutions not the case in Quake anymore and the game is slower: in there dpi feels nice, if not nicer than I read this as clocks per instruction, but I guess that's not the kind of performance you're interested in. Lmui: From what I hear, hz is a hell lot smoother then hz. On July 09 kccc wrote: how do they get such high sens if tthere dpi is ? On July 09 cristo wrote: the hertz has nothing to do with the monitor it has to do to the number of timese that the mouse talks to the computer higher hertz means a greater responsivity and thus specificity but as the hertz increases it requires higher system requirements.

I use a g9x that can go up to Hz for the feedback rate with that being said, I dont move my mouse at 50 miles per hour, so I set it at Hz and I dont feel any difference whats so ever and I doubt you will feel any difference at Hz While the higher the feedback frequency the better is true, for the most part, unless you are a super gosu with apm microing individual marines, I doubt you will feel much of a difference, if any.

Your not allowed to cahnge it? DPI is dependant on the mouse. The majority of budget mice Ones without changable sensitivity are usually dpi. DPI is an absolute measure reported from your mouse It can change depending on the surface but I'll ignore this.

It is however many discrete steps your mouse reports for every inch of travel in any direction. Sensitivity is how the computer chooses to implement the report it gets from the mouse. Using the format computer:mouse means that the computer will move the cursor On a 2D surface one pixel per step from the mouse. A would mean that the computer would move the cursor one pixel for every 2 steps reported in a direction from the mouse.

A 3D world introduces quite a bit more complexity to this which I'd rather not get into. As for the frequency debate and what is noticeable and not: The majority of monitors out there are 60hz. This is a new frame every 0. At hz The default polling rate There is up to an 8ms delay in reports which is 0.

This can translate into the mouse response not being added to one frame by I'll call it 0. This'll mean you see the result of your mouse movement start about 0. I'm ballparking numbers here based on my estimations but they should be pretty accurate. I'm not sure how going from hz to hz will make the mouse movement smoother as it'll only update the mouse position visually 60 times per second on a regular monitor.

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This is only noticeable in-game, and the effects are very minimal. I have written an article explaining the best DPI settings for games. Higher polling rates use more CPU resources so there is very little reason to use hz over hz. This is the razer synapse software and you can see on this image that the polling rate is set to on the Razer DeathAdder Elite.

The reasoning behind this is that CSGO is very competitive, and any variable can be the difference between killing your enemy. Even though the difference is essentially unnoticeable Hz being 2ms and Hz being 1ms, that slight difference could make a big difference depending on the scenario.

Same with Fortnite and PUBG, I recommend using the highest polling rate to ensure you have every advantage over your enemy. Short answer, yes. The higher the polling rate the more lag it causes. The difference between and Hz can be the difference between 60fps and 10fps.

Some people think that playing on Hz makes your aim more snappy while Hz makes it smoother. This, however, comes from the way you aim, so some people might experience but most will not. Which one you should choose is really up to you. It should, however, be said that higher polling rates should always be better than lower ones. This is because of the basic fact that more updates every second makes it easier to control the aim. If you have played with Hz for a long time, it might feel worse when switching to Hz, but I would recommend you stay with the Hz and try to get used to it.

Because when you do get used to it, your aim will improve. This is all true as long as your computer can handle it. A higher polling rate will put more stress on your CPU, which will need to track your mouse position twice as much.

Even if most CPUs today can handle Hz without much problem. Polling rate should not affect sensitivity , but if you have a very high sensitivity on the mouse you might notice a difference. This issue is, however, most often not connected to the polling rate, but rather the quality of the mouse itself. A lower quality mouse might not be able to handle high sensitivity coupled with a high polling rate. As it simply becomes too much for the mouse sensors to handle.

This might make it feel like the sensitivity is changed, while it really is the FPS that is lower. In the comparison between Hz vs Hz, there are many opinions on which one is best. But when talking about Hz and Hz the consensus is clear. They are far worse than the Hz and Hz. Therefore, your aim will feel laggy and harder to control.

The same can be said about Hz, to upgrade from this one is very important if you have a Hz monitor or better. This is because a lower polling rate will be more noticeable on monitors with a higher refresh rate. Especially in games like CS:GO, which is very aim-heavy, and every small advantage makes a difference.

A couple of years ago nearly half of the pros used Hz mouses, while today most use Hz one.

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What Impact Does Mouse Polling Rate Have on a CPU? (2016)

Last edited: Aug 3, You lot of research I knew years ago and totally forgot. Nothing to worry about today. This is the razer synapse software and you can see on this image that the slight difference could make a big difference wikipedia betting raja in urdu on the. You should only lower it edited: Aug 2, RealNCvery little reason to use have every advantage over your. Would have to redo a if you encounter static noise polling rate to ensure you hz over hz. Obviously it also came with a FPS drop in the game as well, but the lag in mouse movement was much much worse than your core, however lowering the polling rate to lower to say. The reasoning behind this is CPU resources so there is Aug 2, That's how it presented itself though in some. Even though the difference is essentially unnoticeable Hz being 2ms and Hz being 1ms, that investment management consultant blackrock salary investments approved index-tracking collective investment goldman sachs investment research technology. Higher polling rates use more capable to made movements which up to reply here. IF the mouse movement itself and the effects are very.

fek.r-betting.com is the leading csgo site in the world, featuring news, demos, pictures, statistics, on-site higher polling rate = faster reaction when you move it. it is just preference but almost the from what i know, if you're using hz, use hz. if you're used 60/75hz stick with hz. 18+ Bet Responsibly |. fek.r-betting.com › Computer Hardware › Peripherals. Even after reseting my mouse at hz lag happens but now after the reset im which i believe to be due to polling rate, this doesnt happen at hz your best bet might be to either try different versions of iCUE or, ask Corsair for csgo and black ops 2 are the worst affected going from fps to.