If a participant is within 20 places above the challenging participants the refusal will be punished with 1 penalty point. If both participants are in the top 10, the refusal will be punished with 2 penalty points. A challenging participant from the newcomer pool unranked is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge. Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges.
This is scripted into the ESL system and cannot be changed. If your opponent does not show up after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself. Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed.
Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team. Rules that can be changed with agreements are explicitly stated.
Rules that do not explicitly state they can be changed by agreement, cannot have agreements made. All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay. Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players.
The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:.
Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:. Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events. Insults that happen on external messengers are not taken into account.
Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:. Severe incidents including, but not limited to the following points, may be punished in other ways:. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website forums, match comments, player comments, support- and protest pages, etc is penalized as follows:.
Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself in team leagues: against your own team will get you in team leagues: your team disqualified and the betting player s banned. Players and teams that are already qualified for or participating in an event e. Pro League or any offline event or the later stages of a tournament e.
In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event. In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed e.
Teamspeak, Ventrilo etc. Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play e. Any programs that change the game itself are forbidden. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves.
In this case, terms and conditions would have to be arranged with the ESL management before the match. In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL. The official language of this national section is English. All players should be able to communicate in English and to do so. Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves.
ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports. The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated. These penalties are at the discretion of the responsible admin and are penalized according to severity.
Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available.
By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team. The use of programs or "hacks" or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating.
Even testing of such programs or methods in a match not happening within the ESL will be punished. Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.
Cheating at a professional level i. Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here. Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine if discovered before the end of a tournament, disqualification.
If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament deadline in local time. They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded. Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases i.
Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine if discovered before the end of a tournament, disqualification. For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports. An ESL Account can only be created if the user is at least six years old. To play in a ladder, a method of contact must be available and visible to all users in your player profile.
Each player in the ESL must only have one account! Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary. It would be nice if a player's photo clearly shows the face of the player, for adding anything else graphics, other people, other parts of body, etc.
For anything else please use the gallery. Photos with weapons are not allowed! A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable. If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points.
If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted. A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable. Failure to comply with this rule will result in a ban of up to 6 months. The original registrant must always be the final user of the account, which cannot be lent or transferred in any case.
This will be considered as account sharing or multi account and pursued according to the ESL rules. A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan e. Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found.
Also, names which go against all forms of etiquette and good manners will not be accepted. If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder.
Furthermore 1 additional penalty will be added for the attempted deception. The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. A player may only play for one team in a tournament or league. In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.
If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage. If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:.
In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points:. Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.
Prize winning means any tournaments with physical e. Those prizes will be offered under the raffle conditions , which regulates claiming and receiving prizes. In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
Help Forum Search. Game rules General Agreements Certain agreements between participants are allowed to slightly differ from the ESL rules. If a player cannot use Anticheat then they are not allowed to take part in a match. The first time a player has no logout or no Linesman file, a warning will always be given, whether he can prove it was an error or not.
Warnings for a missing logout and linesman are valid for 14 days. We only handle and warn a missing logout if they are reported within a protest. A match won't be deleted if warnings have been given. Demos It is mandatory for all players to record one point-of-view POV demo per map for the full duration of all matches without exceptions. A possible knife round is part of demo and has to be recorded. Possible overtimes have to be recorded as well.
In general not working demos will be treated as missing demos, although the final decision is up to the admin. If the demo is incomplete, the admin will decide whether or not it will be treated as a missing demo. If a protest has been opened for a match, all match media must be kept for at least 14 days until after the protest is closed.
In case of a match abort the aborting team loses any right for a demo. If the server crashes no automatic replay will be available. In this case players have to upload demos on admin request. Requesting demos It's not possible to request player ineye demos, except no GoTV demo is available. Only the Anti Cheat team is allowed to request the ineye demo of an accused player if they deem it's required.
Failure to provide the demo will be punished with 6 pps missing demo with cheat suspicion. Uploading demos Demos have to be compressed into an archive. Apart from that all match media has to be uploaded to the ESL website the match page. You are not allowed to upload your match media to your personal web space or any other kind of external hoster.
Editing demos It is strictly forbidden to edit demos. If a replay has been manipulated, the admin team will decide what penalty is appropriate. Accusation of cheating by timetable If you want to accuse your opponent s of cheating, you need to hand in a timetable within 72 hours after the match has been finished. Timetables must be prepared based on the Go TV demo that is automatically uploaded to the match page.
Instructions on how to do this can be found on this page. A timetable should be handed in along with the opening of the protest, so please make sure you have your timetable s ready when you open the protest. Nevertheless the timetable can still be handed in later as long as it is within the 72h deadline in case you did not do that along with the opening of the protest.
Settings Player settings Illegal scripts In general, all scripts are illegal except for buy, toggle and demo scripts. If in team matches more than 1 player played with wrong client settings and they have been warned before already, the match will be deleted.
If you use a custom HUD, it has to be readable. If an admin is hindered in his work because of unreadable HUDs, penalty points could be assigned. Protests or support tickets because of unreadable HUDs will be rejected immediately. Other custom files are forbidden, including custom models, changed textures or sounds volume, soundscapes Illegal software and hardware tools Changing the game graphics or textures with the help of video card drivers or similar tools is illegal.
Skin gambling contributed greatly to the success of Global Offensive as an esport, but some argued that it needed to be regulated to avoid legal and ethical issues. HonorTheCall had observed some allegations of questionable Global Offensive promotion through his Call of Duty videos, and, in searching in publicly available information, discovered evidence of unethical practice by one gambling site, which he documented in this video; subsequently, several media outlets took the initial evidence and reported more in-depth on the matter.
Skin-gambling sites have attracted a number of malicious users. When roulette -like websites were created, browser extensions claiming to automatically bet for the user were actually malware designed to steal skins and coins. While gambling using virtual items falls within acceptable practice in US case law, the fluidity between virtual goods and currency, enabled by the Steam Marketplace, makes it unclear whether skin gambling is legal under US law and if Valve would be liable.
Further, the ease of accessibility of skin-gambling websites has enabled underage gambling. Justin Carlson, the creator of skin-selling online marketplace website SkinXchange , said underage gambling is a huge issue, and that there were "countless times" when he has called parents to tell them that their children had used their credit cards to buy items. Carlson cites cases in which underage users have bet hundreds or thousands of dollars, just to end up losing them on a betting or jackpot site.
Many skin-gambling sites do not explicitly declare their ownership and may be operated by offshore agencies , leading to issues involving transparency and promotion. This practice was identified as conflicting with Federal Trade Commission FTC regulations on promotional videos, though the owners have claimed they are operating within the law. The FTC also updated its guidelines in how product endorsement relates to social media in light of this situation.
A similar situation was discovered in relation to YouTube user PsiSyndicate later called PsiSyn , who promoted the site SteamLoto without disclosure while being paid for the promotion in rare skins. At least one member of FaZe Clan has since updated his video archives to include a message regarding the CSGO Wild promotion following this announcement. There have been claims of match rigging between some skin-gambling sites and players.
The site CS:GO Diamonds has admitted to providing at least one player with inside information to help make the resulting matches more exciting to draw viewers to the site. On October 5, , the Washington State Gambling Commission ordered the company to "immediately stop allowing the transfer" of skins for "gambling activities through the company's Steam Platform", giving the company until October 14 to submit notice of compliance or otherwise face legal repercussions, which may include criminal charges.
The commission had previously contacted Valve in February over issues with the practice, specifically focused on issues relating to the use of the Steam API that enabled the third-party websites. Valve continued it had offered to cooperate with the state to identify those Steam accounts being used for gambling sites and shut them down for violation of its end-user license agreement terms, and would continue to do so. In , Australian senator Nick Xenophon planned to introduce legislation that would classify games like Global Offensive , Dota 2 , and other games with virtual economies with the option to use real currency to buy items with random or different value as in the Global Offensive weapon cases as games of chance.
Under this proposed law, such games would be regulated under gambling laws, requiring them to carry clear warning labels and to enforce age requirements to play. Xenophon stated that these games "purport to be one thing" but are "morphing into full-on gambling and that itself is incredibly misleading and deceptive. The government of the Isle of Man enacted licensing conditions in February permitting online-gambling operators to allow players to deposit, gamble with and withdraw virtual items such as skins.
This is performed under strict regulation to ensure that all gambling is done using certified random number generators RNGs and that no minors participate. This was seen as potentially restoring the skin-gambling market after the incidents. The commission announced that it is prepared to take criminal action, but that is needs the assistance of parents and game companies to enforce underage-gambling rules. In February , the Danish government blocked access to six skin-gambling sites following a court case between the Danish Gambling Authority and two Danish telecommunication companies.
The court ruled that since the skin-betting sites were promoted at a site in the Danish language, they were required to have permission from the Danish Gambling Authority. The telecommunication companies had initially refused to comply with the demand by the Danish Gambling Authority to block access to the sites on grounds of principle, which led to the case going to court.
The same court case also outlawed 18 other gambling sites not involved with skin gambling. With concerns over loot boxes in late , the Dutch Gaming Authority reviewed several games with loot boxes, found them to violate the Netherlands' gambling laws, and issued letters to publishers of several unnamed games in April , giving them eight weeks to correct the loot box or face fines or criminal charges.
The lawsuit cites "illegal gambling" issues "knowingly" created by Valve and three of the trading sites, CSGO Diamonds , CSGO Lounge and OPSkins , including potential gambling by minors, stating that Valve not only provides the currency in the form of skins for gambling, but also profits from the resulting trades when such skins are won.
McLeod's lawyers are seeking to treat this as a class-action lawsuit once proceedings begin. This suit states that Valve enables gambling by minors and users such as Martin and Cassel promote this, all considered illegal activities under federal racketeering laws and Florida consumer protection laws.
Jasper Ward, a lead counsel in both cases, undertook the lawsuits due to his current involvement in the legal investigation into gambling issues with DraftKings and FanDuel , sites that allowed players to bet on fantasy teams. Ward stated that Valve "created and is profiting from an online gambling ecosystem that, because it is illegal and unregulated, harms consumers, many of whom are teenagers".
Ward noted that, as of a July 6, interview, Valve had not issued a response to either case, and believed that the company's "public silence [ The presiding judge in the first case ruled in favor of the defendants' motion to vacate this aspect of the case in October , stating that "gambling losses are not sufficient injury to business or property for RICO standing". The plaintiffs attempted to refile in King County Superior Court in Seattle, but Valve also lobbied this to federal court and similarly received juridical dismissal.
The plaintiffs were joined by additional plaintiffs in Washington and Illinois and filed in federal court in Seattle; the new filing includes the actions of the Washington State Gambling Commission as part of its assertions. Ward noted that Martin had moved out of the United States to the United Kingdom around the time the lawsuits had been filed, making it difficult to see any legal action towards him.
In April , the Quinault Indian Nation in Washington state filed a lawsuit against Valve, alleging that despite their steps to prevent gambling using skins, continues to run Global Offensive with the intent to profit from skin gambling, making them run afoul as an unlicensed gambling business, and because of its size, gains a significant advantage over the licensed gambling that the Quinault have. Shortly after the second lawsuit above, Valve's Erik Johnson stated in a July 13, , letter to Gamasutra that they will demand the third-party sites that use Steam functionality to aid in gambling to cease their use of Steam in that manner, as their methods of connectivity and use go against Steam's acceptable use policy.
Johnson also stated that Valve has no business relationships with these sites, and will pursue legal action if they continue to violate their service terms. The same month, Twitch warned its users that streams depicting or promoting Global Offensive gambling sites were in violation of its terms of service, which forbids streams that depict content which violates the terms of service of third-parties. This ban had followed a few days after yet-proven allegations regarding Varga's connections to a skin gambling site were made public.
In the wake of Valve's statement, several of the gambling sites either went dark, closed off the use of the site by United States residents, or formally announced their closure, such as CSGODouble. In March , Valve extended its Steam storefront policy of a seven-day cooling off period on newly acquired items from trades to apply to Global Offensive skins; this was done purposely to target skin gambling and trading sites which depend on the immediacy of being able to trade items, without disrupting fair trades between players.
This was met with criticism from players, particularly those that have run legitimate community trading sites and streamers that offer skins for viewers, and a petition with over , signatures had been started to have Valve review this decision. Valve has had to take other steps to limit the use of Steam's features to advertise skin gambling sites. After it was found that these gambling sites were creating simple mods for users to download via the Steam Workshop feature for CS:GO and other games primarily as a means of promoting their sites, Valve instituted Workshop moderation for these games, requiring human review of the content and denying those that were not appropriate.
Similarly, some sites have taken to Steam's review feature on other games; a review is written which primarily serves to promote a skin gambling site, and then various bot-enabled accounts rapidly vote that review up, which not only highlights the site advertisement, but elevates the game's presence in Steam so that the review will more likely be seen. When detected, Valve has removed such reviews as well. The revelations of several problems with skin gambling during June and July highlighted the nature of gambling as a significant problem for eSports.
Todd Harris of Hi-Rez Studios , a developer of several eSports games, believed that these events signaled the end of an era where eSports went mostly unregulated, requiring publishers and tournament operators to exert tighter control on their games to reduce gambling problems. As there is still a desire to gamble on eSports, programs are being developed to use completely virtual currencies that have no monetary value to avoid the skin gambling issues. The points can be earned by watching streams, and a user would be able to bet on eSport matches with them.
When the existence of the skin gambling situation was discovered in mid, estimates for the economics of skin gambling market had dropped, but by early , these analysts found the market did not drop as much as they expected, and with gambling sites still open and growing, they do not expect to see this diminish in the near future unless the legal matters are resolved.
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|Binary options comparison||CS:GO round gambling Luckbox. Cs go 1 v 1 betting will be considered as account sharing or multi account and pursued according to the ESL rules. Certain agreements between participants are allowed to slightly differ from the ESL rules. If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament deadline in local time. Game pausing If you have a problem that prevents you from playing on, you are allowed to pause the game. There is used to be kickback and zen gaming but dont even try them.|
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|Cs go 1 v 1 betting||For anything that is unpredictable, you cannot be right all the time. Carlson cites cases in which underage users have bet hundreds or thousands of dollars, just to end up losing them on a betting or jackpot site. Retrieved August 1, The points can be earned by watching streams, and a user would be able to bet on eSport matches with them. This ban had followed a few days after yet-proven allegations regarding Varga's connections to a skin gambling site were made public. Protests because of this will be rejected. Archived from the original on October 13,|
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|Cs go 1 v 1 betting||Video game monetization. This also includes their team. In a best-of-three, if your team wins a round, it finishes the match with 2. Archived from the original on October 18, Cheating at a professional level i. Download as PDF Printable version. The following rules may never be changed by arrangement: Entering results for matches that have not been played Allowing players to play that are barred because of penalty points, or are barred in the league due to a ban Allowing players to play in leagues with premium requirement that are barred for not having Premium Allowing players to play without ESL Anticheat.|
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Finished Daily Bet Thread [ Finished Daily Bet Thread [Friday, Finished Daily Bet Thread [Thursday, Finished Daily Bet Thread [Wednesday, Finished Daily Bet Thread [Tuesday, Finished Daily Bet Thread [Monday, Finished Daily Bet Thread [Sunday, Discussion How to tell map picks? Finished Daily Bet Thread [Saturday, BET self. Went all in and lost self.
This is not currently that big of an issue for esports betting, as fixtures tend to not be posted that far in advance of the start of CS:GO matches. However, with some careful planning and preparation, you can potentially stay in profit whilst betting on CS:GO matches.
This makes CS:GO betting a better option than other types of gambling if you are a fan of the game. It all comes down to being smart about your bets and using the information you know about each team that is playing. Over time, you may be able to bring in a significant profit so long as you bet within your budget and keep a betting bankroll to account for any upsets. Ultimately, CS:GO betting should be thought of as a fun activity to compliment watching your favorite CS:GO matches, but the potential to make money is an added bonus.
Absolutely not! The secret is knowing when one team may have better odds at winning than the betting odds would seem to suggest. To hedge your bets, you should look for upset games to bet on — these can be excellent ways to gain big profits on smaller sized bets because the odds will be heavily stacked on the favorite to win.
You should also consider the past matchup history between the favorite and a potential upset team because you may find that their performance has been decent enough to warrant a bet against the favorite. The support for CS:GO matches depends on the size of the event and the size of the bookmaker you are betting on.
Typically, only the biggest tournaments will get betting coverage, but you will see the occasional amateur event get supported. The reason this happens is that bookmakers must ensure there are no chances a match fix will happen. In amateur esports tournaments, teams are more enticed to fix their match if betting against themselves is possible.
This is, of course, against the betting terms, but it requires teams and organizations with high standards and a reputation to lose to ensure these terms are stuck to. For this reason, not only do the big events get more coverage, but it makes more sense to bet on the bigger events to ensure your bets are safe from any foul play. Additionally, you select up to 10 or 15 maximum matches per betslip, depending on the CS:GO odds provider. Different providers will have different limitations on how many matches you can create a combo or system bet at.
There is a plethora choices for gaining an esports betting bonus or CS:GO risk free bets at various providers regardless of odds. Some providers will offer you a bonus freebet , you can utilize to get your betting balance going. This means that sometimes, even if the odds are not the best on the market, they will net you a positive return.
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